
"Thing of the day #1: sockums is very bad at drawing, try as he might, he is only a hand after all"
This is about as important any of these will be, they’re mainly for character development and whatever

"Thing of the day #2: Sockums is horrible with money. So he bought a sentient money counter in order to help him make better financial decisions. However the one he has is a little bit more than harsh"
This character is going to be apart of your UI! Counting your cash.

"Thing of the day #3: the little purplish thing under sockums’ eyes on his middle finger that can be seen in several sprites is a ring that had his eyes glued atop it!"

"Thing of the day #4: at some point in the final game there’s gonna be a section where sockums gets a dope ass mafia outfit, this is a thing of the day because I think he looks really cool like this"

"Thing of the day #5: shown in the image are many relatives of sockums, their relation to him are unknown"
(An oobi, crazy hand, master hand, glover, a sock)

"Thing of the day #6: meet tut! He’s a good friend of sockums, he’s a very big talker, so when sockums and him meet, he usually has something to teach him!"
(Also the pink isn’t an implying love, he just looks like that)

"Thing of the day #7: sockums has a fast food reviewing YouTube channel, where he uploads extremely infrequently and has 2 subscribers (one is his mom)"

"Things of the day #8 & #9: sockums likes to go to the old folks home and do bingo with them on Sundays, he isn’t invited but the old folks don’t mind him
He also really likes croissants"

"Thing of the day #10: im not going to ping this late..
anyways sockum's halloween costume for the demo is a vampire
he doesnt get to wear it in the demo's gameplay though. why? you'll see"

"Thing of the day #11: sockums’ ever so iconic knife is named Clint
It’s one of his prized possessions"

"Thing of the day #12; sockum’s tongue only appears when he so chooses, but when he does decide to it is just a patch that flaps out of his mouth"

"Things of the day #12, #13, and #14: Hey 3 days worth of stuff here! Here are the relationships between 4 of the foes of the demo, with the white pumpkin being omitted because they all hate him.
(Top left: photo negative will, top right: slimpop, bottom left: Marvin, bottom right: mother snitchbunny )"

"TOTD #16-20: since I’m working on the tall tails level first, have the collectible descriptions, aswell as the collectables for the level!"
"TOTD #21: I may start using these for showing some key art and other important stuff, but here’s what the demo version of the sockums saves the world key art looks like
The color scheme may not be final"
"TOTD #22: working on a few more of these “stylized promo arts”
And I’m wondering what these could be used for, besides the site, but who knows"
"Thing of the day #23: inverted Wilson, inverted Willy, whatever is a very worrisome threat, he doesn’t like to be toyed with, ironically enough considering he lives in a toy society"
"thing of the day #23; did you know there was actually going to be a DHMIS level for the demo? It was scrapped early on with only the designs rlly being made, it was mainly scrapped because I felt the petscop level already filled all the quota for “webseries” in the demo"
"thing of the day #24: On the topic of cut content, here’s some scrapped shopkeeper designs and why they were cut!
Detective Rubix: wouldn’t have made sense for a regular toy like himself to have survived in the demo for as long as he would have
Vampire toy: she was a solid maybe, but I felt too much was going on with her design, concept wise
Father E. raiser: he’s gonna be a final game character, I changed my mind"
"thing of the day #25: the snitchbunny knows that if it cries it’s mother will automatically go on the warpath, it’s in her programming, as for the bunny, he knows that he can threaten anyone with him crying to get his way, you don’t want to be caught as a bad babysitter by a mother, would you?"
"Thing of the day #26: the level tall tails will take place within a house, with you starting in a basement, going to a bedroom, and possibly ending things outside"
Thing of the day #27: evil dirt bag with a chainsaw and Brian were originally going to have a bigger role in the demo, but have been sidelined to just basic NPCs
Which I’m okay with because drawing evil dirtbag with a chainsaw takes a long time
Thing of the day #28: more designs for demo characters, but most of these will likely be cut because of being too big, or uninteresting
I found these guys in my WIP folder lol
art for one of the demo's levels
will prob be used on the game's site and or itch page
"Bunch of early concepts for the demo, and some more recent character sketches, figured it’d be interesting for someone to look through idk lol"
"if the post I’m replying to has the “style” for tall tails, then this is what I’d say the “style” is for TGIF
(I guess it’s just a style I find fun to do for promo art of that level)
So expect doodles of this level In this style prob lol"
"collectible descriptions for the nick-nacks of TGIF!"
"Trying some expressions on sockums"
"This channel may get repurposed or removed idk, I wasn’t able to stay on top of the daily trivia stuff"
Have a probably scrapped concept for the cover art for a song
But hey at least you get the working title!
"Doodles from I think April of a possible Roblox rep in sockums late night fright
I think it was based on guest 666, but since I didn’t know anything about him I did random stuff"
"That thumbnail isolated cuz I liked it a lot"
"Found the original concepts for the sockums late night fright version of the gummoney"




















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