1/29/2025

DEVBLOG EPISODE III:

Hey guys welcome to another Devblog !!!! so in terms of progress, there is some. i have added a ground pound, which can be cancelled out of with a dive, and a wall bonk that stuns you if you hit a wall while diving. and the flutter jump also is here i should have brought that up lol. ladders and semisolids are also functioning perfectly (kinda). i also started on the UI, which at the moment is just sockums and the outline for the health, but the next thing I'm doing is adding the health system!

here are the animations that i have done for this so far:

and since I'm feeling really generous, have some of the placeholder sprites for the animations i haven't started

the tutorial level has a new town background, with the rest of it still needing to be remade. 

next episode: I'm gonna code the first enemy probably, which includes adding in the health system, the attack system, and the hitbox system, so that will be a whole bunch of fun. I'm sure.